ObXPKillingScript let tempString := sv_Construct "Gained %.2f XP." let tempString := sv_Construct "Gained %.2f XP. Killed %n (level %.0f)." let tempString := sv_Construct "%z Companion killed %n (level %.0f)." PrintToConsole "%aObXP%a: Sneak kill was undetected!" (コンソール画面に表示) ObXPMainScript set tempString to sv_Construct "Player level increased to level %.0f." let tempString := sv_Construct "Attribute Points: +%.0f, Skill Points: +%.0f." ObXPMiscScript let tempString := sv_Construct "Gained %.2f XP. %z" let tempString := sv_Construct "Gained %.2f XP. Became more infamous." let tempString := sv_Construct "Gained %.2f XP. Read %q%z%q." ObXPSettingsScript let arrayMsgMiscXP[0] := "Spent a day in prison." ; 0 DAYS IN PRISON let arrayMsgMiscXP[1] := "A day passed by." ; 1 DAYS PASSED let arrayMsgMiscXP[2] := "Increases a Skill." ; 2 SKILL INCREASES ・ ・ ・ 以下略
let tempString := sv_Construct "Gained %.2f XP." とかは let tempString := sv_Construct "%.2f XP 獲得しました。" って書き換えたりしてました。
Oblivion⇒data⇒menusフォルダ内の levelup_menu.xmlを開き、以下を日本語化してください。レベルアップメニューです。 Choose which attributes to increase. Attribute points left: Choose which skills to increase. Skill points left:
To gain Experience Points (XP), you can, amongst others, kill creatures, gather Nirnroots, explore new areas or complete Quests.
To increase your Level, gather Experience Points (XP), which you can do in a number of ways. Once you have gained enough XP to increase your level, you can click on the Level entry to the left to go to the Level Up menu, where you will be able to pick the Attributes and Skills that you want to increase.